settings New Game Uni12 (Twelve) (Hyper-Fast)

    • settings New Game Uni12 (Twelve) (Hyper-Fast)

      Here the new settings of the new game we have 3 weeks till game starts and game is being tested for 2 weeks now and till now all seems fine.
      we keep game open for some more testing but in week or 2 we close clean and prepare for game launch the 15 of December !


      Overall Game Speed X 99.999
      Fleet Speed X 40
      Resources speed X 32.000.000.000.000.000


      ***


      Percentage of Fleet turned into Debris after an Attack 50 %
      Percentage of Defence turned into Debris after an Attack 25 %


      ***


      Galaxys 9
      systems 300
      planets 15


      ***


      min planets player 1
      max planets player 20
      (for each 2 levels of Expedition Research + 1 colony)


      ***


      moon chance 20% = light fighter amount 1.000.000
      Jump gate charge 15.min


      ***


      Max alliance members 5


      ***


      Minimum period of vacation mode 48 hours max 30 days


      ***


      Blueprints --No
      Asteroids --No
      Bank -- No


      ***


      Bonus -- 2nd Death Star from officer -- disabled

      Grtz Corrado
    • I like the slower Fleet speed and higher Resource speed - But I dont care for the max planets being so low at 15 and only 250 Systems - This looks like a fleeters dream ( maybe fleeters are more likely to pay to play) other than the slower fleet speed. I play most of the Unis except 11 (under different names) as well as being a very experienced player from Ogame for over 20 yrs ( dont play Ogame anymore its too slow). With only 15 planets, it wont take much for someone to hit all or most of your planets - its either more planets to hide for some players or to gain resources faster. The alternative is more systems ( I like Ogame being at 499). I hope you can still adjust the game before release.


      Warchild