For several weeks now, planets cannot be destroyed in uni-11. The password is not accepted. Also if it is correct
Crashers are not amused, they cannot put their jumpers in place. Beginners cannot leave a new colony when it is too small.
Also, in uni-11 there are issues with attacking fleets not being visible for defender.. attacker coords not in battle report.. Some players invested DM in spy because research in uni-11 is set too slow. Now , every attacker fleet is invisible
in overview. Also when spy difference is small.
It's not only high rank DM players that have problems. Let's say.. Im a miner rank 45 being raided. i cant even take revenge, because I can't spy back (max 99 in Options.. why was that never changed?) and I dont know where the attacker came from !
A beginner
- can't destroy new colonies when they are too small
- can't see what higher rank attackers use for attacking
- can't see attack origin coords in the battle report afterward
- can't get enough DM to match techs, no way to defend..
If these bugs persist, uni-11 will be dead soon. They will chase away newcomers.
My proposals:
- Make planet relocation free of DM charge.. it would be bug use (by you !) to ask 15k as long as planets cannot be destroyed
- Ease up colonization and techs and spy development by using a normal, balanced time setting for research in uni-11 .
- Please solve attacker visibility and planet destroy bugs ! focus on that ! else, it will kill the game
- Use System msgs to tell your players. Like "Warning: we have a bug, no destroy.. colonize only 8..14" . Explain things.
- When you want to sell us a pay game.. give us a pay game and handle complaints. Quality is everything.
popeye
Crashers are not amused, they cannot put their jumpers in place. Beginners cannot leave a new colony when it is too small.
Also, in uni-11 there are issues with attacking fleets not being visible for defender.. attacker coords not in battle report.. Some players invested DM in spy because research in uni-11 is set too slow. Now , every attacker fleet is invisible
in overview. Also when spy difference is small.
It's not only high rank DM players that have problems. Let's say.. Im a miner rank 45 being raided. i cant even take revenge, because I can't spy back (max 99 in Options.. why was that never changed?) and I dont know where the attacker came from !
A beginner
- can't destroy new colonies when they are too small
- can't see what higher rank attackers use for attacking
- can't see attack origin coords in the battle report afterward
- can't get enough DM to match techs, no way to defend..
If these bugs persist, uni-11 will be dead soon. They will chase away newcomers.
My proposals:
- Make planet relocation free of DM charge.. it would be bug use (by you !) to ask 15k as long as planets cannot be destroyed
- Ease up colonization and techs and spy development by using a normal, balanced time setting for research in uni-11 .
- Please solve attacker visibility and planet destroy bugs ! focus on that ! else, it will kill the game
- Use System msgs to tell your players. Like "Warning: we have a bug, no destroy.. colonize only 8..14" . Explain things.
- When you want to sell us a pay game.. give us a pay game and handle complaints. Quality is everything.
popeye
The post was edited 1 time, last by ccxx ().