you know, the bank is fun, having such a shit load of resources is funny xD I think it might have a future in this game if you mange to not make it so terribly OP (over powered)
for starters:
1. a bank is not 1 for every planet, it's 1 for every player, that way if someone withdraws their resources they actually have to wait 4 days before they are able to store it again.
2. Withdraw means everything. not just a small amount of what you have stored
3. interest is nice, maybe a little less, but interest gets calculated every week not every minute and you have to login at least 6 out of 7 days (only logging in doesn't have to be much) to get the interest.
maybe:
- tech level so people can steal *tiny* amounts from the bank (which can be countered by your own tech level).
- inactive players (more than 21 days inactive) will have their bank deposited on 1 (preferably random) planet.
- mandatory withdrawal every x time to make sure players don't just hoard resources for years and then finally decide to rocket to the top with an unstoppable lead.
- new players x% (like 1%) of the highest bank value a player has as start resources, to clarify the player with the highest amount of res on his bank does not lose any it's just a measurement so new players have a good chance of rising to the top 10.
I think with those changes, it could actually be something we could use and enjoy.
What do you think? anything I missed?
for starters:
1. a bank is not 1 for every planet, it's 1 for every player, that way if someone withdraws their resources they actually have to wait 4 days before they are able to store it again.
2. Withdraw means everything. not just a small amount of what you have stored
3. interest is nice, maybe a little less, but interest gets calculated every week not every minute and you have to login at least 6 out of 7 days (only logging in doesn't have to be much) to get the interest.
maybe:
- tech level so people can steal *tiny* amounts from the bank (which can be countered by your own tech level).
- inactive players (more than 21 days inactive) will have their bank deposited on 1 (preferably random) planet.
- mandatory withdrawal every x time to make sure players don't just hoard resources for years and then finally decide to rocket to the top with an unstoppable lead.
- new players x% (like 1%) of the highest bank value a player has as start resources, to clarify the player with the highest amount of res on his bank does not lose any it's just a measurement so new players have a good chance of rising to the top 10.
I think with those changes, it could actually be something we could use and enjoy.
What do you think? anything I missed?