Search Results
Search results 101-120 of 147.
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Kick.. uni-10 has the same settings as uni-8.. and same thing goes wrong.. Ok.. I took a DB, gonna try extra Silo levels everywhere (level 60+) and interceptors first.. if that does not help… This account is going (v) and I will *leave* uni-10 :p IPM should be a war thing, not a little tool to raid planets for free
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Quote from Edison Trent: “Hello for me ii is much to fast. Overall Game Speed X 99.999 Fleet Speed X 50 Resources speed X 2.000.000.000.000 my opinion are overall game speed x 10.000 fleet speed x 10 rescource speed x 1.000.000.000 Thats fast enough. I hate to send fleet with x.000.000.000.000.000. ships and they need only 5 minutes to the enemy. With this settings you have to be 24/7 on, to save the mining production. You can build the first 48 hours on x planets without any break because your …
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On (i) planets, you put fleet and deuterium to raid. Techs are 0 so anyone can take the profit. When there are less (i) planets because of the max 14 count.. It would be nice, if there was some MORE fleet on (i) planets to raid.. and more bonus deuterium. Above rank 40 is not really worth to fly with the current settings in 8 and 9. You could also choose for gradually increase the amounts of (i) fleets and deuterium, while the game proceeds.
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Uni10
PostQuote: “the "T"s and "Q"'s i have no idea what the hell they are ” Well ok.. open Empire Overview. Suppose you have... 4.919.337.515.036.067.948.232.966.144 metal on a planet. 4.919.337.515 T is a better notation for that amount, or 4.919 Q . See this explanation of Corrado for details.
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Uni10
PostQuote from gohzal: “what would everyone think of slower fleet speeds? maybe making it easier for some to keep their fleets? but also it would take longer for the farmers to collect their bounty? and what about resource speeds? slower than uni9? same? slower might keep the game going longer A short v mode limit would be nice, 10 days max with a 10 day cooldown? or even a 20 day cool down How about closer quarters and slower fleets? 3 galaxies max and as we grow maybe open more? just ideas, i'm in…
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Uni10
PostQuote from corrado: “all settings still are open for discussion ” ok … some proposals ... -no v-mode -no asteroids -larger fake fleet on i's -more deuterium on i's -defs debris 25% -max fleet speed -a slow pacer, e.g. old recycler on 37% speed of light cargo -no planet count limit -free moonshot -free planet picture
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Harvesting DFs
PostI don't, Vinny.. this bug has been around since uni-2 or so, I've reported it years ago when I was a tester Quote from vinny: “ don't use the harvest link, just click on the planet or moon for what ever mission, then when sending the fleet change the destination to debris and on the next page select recycle. ” Accurate. As far as I know.. this is the ONLY way to get the debris in Corrado game !! When I click the debris.. it sends 2 ships
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uni9 vmode bug
PostIHMO v-mode should be max 3 days anyway. This would prevent players to use v-mode as a way to stall their account, which often happens. This will cause other players to stall their account too.. and before you know, you end up with a blue and (i) uni. Fleet save on holidays is no real problem. If I send sc from 1 to 9 in uni-9 (ultra) it will fly 292:48:13 h, that is more than 12 days. Just find a place with internet and pull your fleety.. so in fact you need only click 1x in 3 weeks to save you…
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Increase speed
Posthi @Sky, The time you give is gxy1 to gxy2... for thrillers a jumper planet could be faster ! 4 min colonize, 2 min moon and jumper, 5 min cool down.. Consider other ships, if you have no time to play.. Try Ifrit, or Odin. Or in between... Lune Noir is my favorite. Upgrade your engines.. you say 16 minutes, I can go gxy1 to gxy2 in 12:12, forth and back 24:24 on hyperspace engine level 78.
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Sometimes this happens. Overview sort order goes wrong.. fleets are placed upside down. Fleet that lands first should be on top. Fleet that lands last should be on the bottom. Currently, order of arrival in my fleet overview is 4-1-2-3-5 popeye/ccxx
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Build amount uni9
Post"because of all the sats" Wrong. sats weaken the defens of a planet and when you're attacked.. you could end up with a noob planet for several hours. Asteroids were announced (?) I havent seen any yet.. btw a 25 robot is kinda small. I've 48 atm,with 64 nano. I did NOT count the >100 fields needed for that, in above calcs. @corrado np I'll adjust my game.. it was just a remark, it seems not to be scaled.. guess: vinny proposed it
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Build amount uni9
PostThis is day #2 for me, maybe I'm gonna break down 6 of my 16 colonies below 1100 tomorrow All my collies are position 4,5,6 I havent' built silo's yet.. tuned storage to 1 week yield of mines 140/141 met. 100 fields. I have not built a full research laboratory everywhere (should be 60). Nevertheless, most planets are >60% filled after.. 1,5 days gameplay. e.g. 800/1100. That's 300 fields to use without terraformer. Suppose a Silo 80 will be needed, there's 220. Storage goes up from 100 to 200 fi…
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Build amount uni9
PostThat's good ! The game is rounding on floats instead of messing around with integers and rounding errors.. I've another little issue.. can't find BIG planets in uni 9.. it's all around 800-1200 on position 5, main planet is 1250. I estimate a planet will need around 1600-1700 fields to play >3 months and THAT is a level 80 terraformer.. ccxx
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Quote from Melkor: “Quote from Melkor: “ thanks for pointing out that I IPMed you, the fact that you haven't tried attacking again is proof that it's a deterrent. But it also makes me wonder who is crying now... oh dear 14 IPM attacks... boohoo ” ” I'd be happy to visit you again pal .. on the next spy.. let's say.. 36 kt Met and I fly ? would cover the deut cost Ok.. you are defense rank 8 now so I won't attack you too often, I promise..
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Here I agree with Melkor,, Quote from Corrado: “Belief me when this was slightly possible we would try but thing is games run different speeds and this is a no go for merging ” Hehe indeed.. you could introduce a new nr #1 to #20 ranks when you merge a faster uni with a slower uni Maybe worth investigating.. it is e.g. possible use scaling conversion to downgrade fleet, defs, research and mines of the faster uni players. Another thing that would have to be solved: move positions. But.. a merge o…