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  • Update -- 14-1-2017

    Zeka - - General News-And Questions

    Post

    Not the most exciting updates, but great to see progress in the game.. Congratz. A small bug so far is that the length of the field to send missiles was reduced to 7, so max is 9.999.999 missiles per attack. <input type="text" name="SendMI" size="2" maxlength="7">

  • Update -- 14-1-2017

    Zeka - - General News-And Questions

    Post

    Quote from corrado: “Quote from Zeka: “<input type="text" name="SendMI" size="2" maxlength="7"> ” Fixed ” That was fast thanks. Although I see it was increased to 9 which it is not sufficient yet. I have 100.000.000.000.000.000 so it will need at least 18, but my silo is not top. Looking at top in missiles it will need at least 19 (so just make it 20 lenght) * Interplanetary missiles * 4shake * 2.169.707.500.000.000.000 Current: <input type="text" name="SendMI" size="2" maxlength="9"> Minimum ne…

  • Update -- 14-1-2017

    Zeka - - General News-And Questions

    Post

    Quote from corrado: “Quote from Zeka: “<input type="text" name="SendMI" size="2" maxlength="19"> ” Hahah thats why we did not increased speed of uni10 the insane large numbers is killing but set to 20 "DONE !!" ” Thanks looks great now.

  • Update -- 14-1-2017

    Zeka - - General News-And Questions

    Post

    Quote from Particle 0: “The max amount of missiles you can attack someone with is 999.999.999 * 21.967.175.046.515.804 (interceptors) * -999.999.999 (missiles) so I need to attack the planet over 21967175 times to kill his interceptors. How does that even make sense? ” It does not make sense, that's why it was a bug and Corrado fixed it. Please ready the entire post before get to conclusions.