Combat Simulator

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    • behavior of the sim is chancing we know we have implemented as much info in it to bring the best outcome possible but still it is not as accurate as we wanted it to be

      the fleets in the games are so big and system needs to calculate so many variables but only have limited time to do this you want the result rigth after you click but system only have have second to do this there for all outcome is different-- from what i have understand from the community is to add at least 20% extra to your fleet once you simmed it to be victorious
      Grtz Corrado
    • I also noticed sim is a little off in 12 ! Let's test it..

      It may indeed be about 10-20%. To be safe as attacker (but with no guarantee!!), send 20% more ships.

      The test:

      Attack undefended planet with ONLY transporters.. I fly with just enough LF to do some damage.And compare.


      The sim predicts, when there are 10.000.000.000.000.000 transporters, I will have this result:

      Ultra Transporter :8.594.521.405.713.300

      When I perform the battle, about 10% MORE of the enemy fleet survives..

      Ultra Transporter : 9.303.400.648.996.500

      I post the conversions below,

      =================================================================================
      The sim
      =================================================================================

      The following fleets met before moon destruction:07. Jan 2018, 23:34:10:
      [IMG:http://www.corrado-game.org/images/stats/devider2.png]


      Attacker
      SPQR
      ([1:33:7]) (M)
      Weapons 8600% - Shields 8400% - Armour 8400%
      Light Fighter : 4.305.743.338.410.000.515.072



      Defender
      kerems
      ([1:33:7]) (P)
      Weapons 7600% - Shields 7500% - Armour 7500%
      Ultra Transporter : 10.000.000.000.000.000


      Last round

      SPQR
      [/b] ([1:33:7]) (M)
      Weapons 8600% - Shields 8400% - Armour 8400%
      Light Fighter : 4.302.285.469.333.300.183.040



      Defender
      kerems
      ([1:33:7]) (P)
      Weapons 7600% - Shields 7500% - Armour 7500%
      Ultra Transporter : 8.594.521.405.713.300



      The attacking fleet fires with a power of 0 at the defender. The shields of the defender absorb 0 Damage points.
      The defending fleet fires with a power of 0 on the attacker. The shields of the attacker absorb 0 Damage points.

      ===========================================================================================
      The real battle
      ===========================================================================================

      The following fleets face each other: 07. Jan 2018, 23:34:53:
      [IMG:http://www.corrado-game.org/images/stats/devider2.png]


      Attacker
      SPQR
      ([4:xx:7]) (M)
      Weapons 8600% - Shields 8400% - Armour 8400%
      Light Fighter : 4.305.743.338.409.999.990.784



      Defender
      kerems
      ([4:xx:1]) (P)
      Weapons 7600% - Shields 7500% - Armour 7500%
      Ultra Transporter : 10.000.000.000.000.000



      The attacking fleet fires with a power of 2.046.089.234.412.400.042.573.824 at the defender. The shields of the defender absorb 2.040.000.000.000.000.083.886.080 Damage points.
      The defending fleet fires with a power of 582.305.999.999.999.999.442.157.568 on the attacker. The shields of the attacker absorb 404.739.873.810.540.002.279.424 Damage points.


      [IMG:http://www.corrado-game.info/images/stats/devider2.png]

      Last round

      Attacker
      SPQR
      ([4:xx:7]) (M)
      Weapons 8600% - Shields 8400% - Armour 8400%
      Light Fighter : 4.302.166.531.508.500.168.704



      Defender
      kerems
      ([4:xx:1]) (P)
      Weapons 7600% - Shields 7500% - Armour 7500%
      Ultra Transporter : 9.303.400.648.996.500