Official Uni11 Discussion

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    • Official Uni11 Discussion

      The date Uni11 opens will be 23-06-2017 --- 19:00 GMT+2

      example config copy of uni10



      Overall Game Speed X 99.999
      Fleet Speed X 50
      Resources speed X 2.000.000.000.000

      ***

      Percentage of Fleet turned into Debris after an Attack 50 %
      Percentage of Defence turned into Debris after an Attack 10 %

      ***

      Galaxys 9
      systems 250
      planets 15

      ***

      min planets player 1
      max planets player 14
      (for each 2 levels of Expedition Research + 1 colony)

      ***

      moon chance 20% = light fighter amount 10.000.000.000
      Jump gate charge 15.min

      ***

      Max alliance members 5

      ***

      Minimum period of vacation mode 48 hours max 30 days

      ***

      Blueprints --No
      Asteroids --No
      Bank -- No

      ***

      Bonus -- 2nd Death Star from officer -- disabled






      like mentioned this is a copy from the uni10
      please copy this part in your own answer and edited it to your liking
      and we can see what kind of game you all want to play
      Grtz Corrado
    • The date Uni11 opens will be 23-06-2017 --- 19:00 GMT+2

      example config copy of uni10



      Overall Game Speed X 99.999
      Fleet Speed X 50
      Resources speed X 2.000.000.000.000

      ***

      Percentage of Fleet turned into Debris after an Attack 50 %
      Percentage of Defence turned into Debris after an Attack 10 %

      ***

      Galaxys 9
      systems 250
      planets 15

      ***

      min planets player 1
      max planets player 14
      (for each 2 levels of Expedition Research + 1 colony)

      ***

      moon chance 20% = light fighter amount 10.000.000.000
      Jump gate charge 15.min

      ***

      Max alliance members 5

      ***

      Minimum period of vacation mode 48 hours max 30 days

      ***

      Blueprints --No
      Asteroids --No
      Bank -- No

      ***

      Bonus -- 2nd Death Star from officer -- disabled






      like mentioned this is a copy from the uni10
      please copy this part in your own answer and edited it to your liking
      and we can see what kind of game you all want to play
      Grtz Corrado
    • Overall Game Speed X 99.999
      Fleet Speed X 50
      Resources speed X 2.000.000.000.000

      ***

      Percentage of Fleet turned into Debris after an Attack 60 %
      Percentage of Defence turned into Debris after an Attack 20 %

      ***

      Galaxys 9
      systems 250
      planets 15

      ***

      min planets player 1
      max planets player 14
      (for each 2 levels of Expedition Research + 1 colony)

      ***

      moon chance 20% = light fighter amount 10.000.000.000
      Jump gate charge 1.min

      ***

      Max alliance members 5

      ***

      Minimum period of vacation mode 48 hours max 30 days

      ***

      Blueprints --No
      Asteroids --No
      Bank -- No

      ***

      Bonus -- 2nd Death Star from officer -- disabled

      my imagination

      Fleet - Trader ( immediately )
      New ship beag deut consumption
      New defense
    • Overall Game Speed X 99.999
      Fleet Speed X 50
      Resources speed X 2.000.000

      My Opinion here is just the same game but with not so big numbers.
      ***

      Percentage of Fleet turned into Debris after an Attack 50 %
      Percentage of Defence turned into Debris after an Attack 15 %

      A little more value to go after the deff
      ***

      Galaxys 6
      systems 200
      planets 15

      Here is just my suggestion to set in. We have huge places empty I would say is better that the players stick a little more together. But what setting, is better Corrado set this he have more idea about how much space is needed.
      ***

      min planets player 1
      max planets player 14
      (for each 2 levels of Expedition Research + 1 colony)

      ***

      moon chance 20% = light fighter amount 10.000.000.000
      Jump gate charge 15.min

      ***

      Max alliance members 5

      ***

      Minimum period of vacation mode 48 hours max 30 days

      ***

      Blueprints --No
      Asteroids --No
      Bank -- No

      ***

      Bonus -- 2nd Death Star from officer – disabled

      Later on the Mod what give inactive player fleet is awesome.

      Maybe a mod what auto calculate how much evo transporter we need for an attack. Displayed in the spy report to see with one eye it’s worth it going there or not.

      An Mod what show how value a debris field is and colour them. (like red huge, green there is something more than just a few spy probes and and yellow between the both.)

      All here just my idea, don’t know what the most of you better like.
    • Agree with above. One thing you could add would be a protection for weaker players. Maybe have tiers where you can only attack up to 20 or 50 places below you. I'm as guilty of raiding weaker players as anyone but the truth is when you are attacking a lot, you don't always check the rank. That would give weaker players a better chance to grow and maybe there will be more active players.

      summary: You could attack up as high as you want but only down 50 places. Inactives are open.
    • we tried all sorts of protection but we found the best way is to let it up to the players



      limiter is bad when your top player and have other 4 players in tp 10 in your alliance you only have few targets when of those few 50% is inactive you're done playing !!

      thats why we have the 1 week noob and after it your all free.

      -

      mod for loot in espionage reports could be a good adition to the game and is a good idea for future improvements that's fore sur
      Grtz Corrado