CAD BANE wrote:
In the real OGame,
90% of the unis have the Percentage of Defence turned into Debris after an Attack at 0%.
Why? Because it's awesome.
BTB wrote:
@ cadbane hehe there is no crap but far from 90% sir, more like 10% of uni's
CAD BANE wrote:
In the real OGame,
90% of the unis have the Percentage of Defence turned into Debris after an Attack at 0%.
Why? Because it's awesome.
BTB wrote:
@ cadbane hehe there is no crap but far from 90% sir, more like 10% of uni's
VonSpo wrote:
10% of defence turned in to debris is still too high.
what's the point in building defence?
The post was edited 1 time, last by Dor20 ().
Defense to debris:
we all read the comments and the are noted ,but we still playing a fleet oriented game and that is always the main focus of the game
so to make sure people cant build such a strong defense it cant be attacked i think 10% isn't that bad at all considering it was set to 40% when post was created.
- when defense is destroyed the attacker gets 10% of the part he destroyed
- the defender gets 70% back of the destroyed units
Vinny wrote:
And on a general note, with 10% defense to debris you will need a massive amount of defense to make it worthwhile to destroy it.
that's a buff to defenses. no admiral, it means fleet shields are half what they were. twice the fleet (and fuel) required.Officers -- No
Dor20 wrote:
how about 0% def to debris, but +50% to ipm damage. or more. anyone use ipms much?
33 Guests