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  • Thanks )

  • Quote from corrado: “yes i understand you but i cant force players to answer so thats out of my hands sir ” Of course not :)... let's wait and see few more week and then we close the subject.

  • Quote from MarianVrb: “i dont uderstand what we have to do ” You need to play the game :).. spy and atack inactive players. @corrado why only uni10?

  • Quote from corrado: “seems not everyone likes the idea but like mentioned before you could make a forum topic for a manhunt -- i can make a sub-form for it its made in few min and maybe then when it is used and we can see the potential of it we could make something in-game for it ” would be nice to get feedback on why people don't like it... to understand if is a misunderstanding or something that can be fixed in the idea.

  • Quote from ccxx: “Paying with res is easier.. Corrado would only need to open a forum section for it (and others can comment on the contract hehe ) ” Paying with res is easier, although I would not expect fleet to start move for some loose change, so would need to be serious offers of resources. the possibility for dark matter motivates even more the flight.

  • I have being playing ogame for 14+ years now (on and off) and one feature that I never came across and is something that I believe would be a great is "Bounty Hunter". (Alternative name could be "Hit Man", I prefer "Bounty Hunter") What is a Bounty Hunter? Someone that will seek and destroy a player or alliance (from fleet to defence) How this would be? A new page with current rewards would be created - In this page we could see the player name or alliance. - The type of job (destroy fleet or de…

  • Update -- 14-1-2017

    Zeka - - General News-And Questions

    Post

    Quote from Particle 0: “The max amount of missiles you can attack someone with is 999.999.999 * 21.967.175.046.515.804 (interceptors) * -999.999.999 (missiles) so I need to attack the planet over 21967175 times to kill his interceptors. How does that even make sense? ” It does not make sense, that's why it was a bug and Corrado fixed it. Please ready the entire post before get to conclusions.

  • Update -- 14-1-2017

    Zeka - - General News-And Questions

    Post

    Quote from corrado: “Quote from Zeka: “<input type="text" name="SendMI" size="2" maxlength="19"> ” Hahah thats why we did not increased speed of uni10 the insane large numbers is killing but set to 20 "DONE !!" ” Thanks looks great now.

  • Update -- 14-1-2017

    Zeka - - General News-And Questions

    Post

    Quote from corrado: “Quote from Zeka: “<input type="text" name="SendMI" size="2" maxlength="7"> ” Fixed ” That was fast thanks. Although I see it was increased to 9 which it is not sufficient yet. I have 100.000.000.000.000.000 so it will need at least 18, but my silo is not top. Looking at top in missiles it will need at least 19 (so just make it 20 lenght) * Interplanetary missiles * 4shake * 2.169.707.500.000.000.000 Current: <input type="text" name="SendMI" size="2" maxlength="9"> Minimum ne…

  • Update -- 14-1-2017

    Zeka - - General News-And Questions

    Post

    Not the most exciting updates, but great to see progress in the game.. Congratz. A small bug so far is that the length of the field to send missiles was reduced to 7, so max is 9.999.999 missiles per attack. <input type="text" name="SendMI" size="2" maxlength="7">