Search Results
Search results 1-20 of 170.
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Uni10
PostQuote from ccxx: “It would be nice, if Empire Overview, battle reports and spy messages would also show "T" and "B", to make the numbers shorter. ” This ^
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Uni10
PostEven thouhg i'm not activly playing and i don't think i will play in uni 10 these are my opinnions: (much) slower resource speeds, uni 9 is very confusing, it's very difficult to tell what's much and what isn't. geep galaxies relativly small, maybe only 6 galaxies? I would keep a fast fleet speed but ships like ifrits should take about 30 seconds to cross 1 system? maybe the same or a bit slower than uni 8. limit the planets, having 20+ planets makes it so hard to keep up. i think 15 should be p…
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Harvesting DFs
Postit's true, we never did figure out why, maybe as a temp fix just send all recs, I'm not currently playing, though i am checking the forums every now and than (and i login a bit more because of the v-mode bug) but maybe if i decide to play again give it an other crack maybe someone else knows why this is happening?
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Harvesting DFs
Postguys, seriously, just don't use the harvest link, just click on the planet or moon for what ever mission, then when sending the fleet change the destination to debris and on the next page select recycle. i know it doesn't fix the bug but the game would be playable and it takes 5 more seconds, so just learn to plan it when attacking if you think that's a problem. Please tell me you actually thought of this?
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uni9 vmode bug
PostI have expierenced this too, (twice actually) for uni's, 7, 8 and 9, i wanted to make a post but saw bikson already made it. I went back into v-mode the week after we got the mail, after a week or so i checked back and was out of v-mode so went back in it again. i checked back just now and saw the same, out of v-mode again. Just entered v-mode again. hope i won't get kicked out of it again.
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Build amount uni9
Postno asteroids in uni 9 and why would you need anything higher than 25 robot factory? 25 is high enough to make nano take 0 seconds so that's good enough right? Also sats have no negative rapid fire, they do not make a defence better but they surely won't make it worse
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Build amount uni9
Post@ccxx you're going about it all wrong, you only need research lab and university on 1 planet, the research speed is so fast you don't need lab on any other planets. you do not need silo since the ipm's in the silo's are not enough to make even a small dent in your defense. it literally is a waste of time to try and blow up any defence in uni 9 with ipm's. your sotrages only need to be 40 each, max (so 120 fields total) then you don't really need solar plant, sure it will help but you don't reall…
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Build amount uni9
PostYes ccxx, that's true but is it really a problem? it just means you need to be a bit more careful with space but it should be enough to build high level mines. 1200 should be enough, and you could always buy some more fields if you really need them
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just make sure you don't attack anyone in the mean time.
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Nope your planet placement is just waayyy to predictable.
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You're not in noob protection you weren't in noob protection from the start. but that being said something did go wrong with noob protection for the first 40 or so who joined, so when corrado sees this just ask him to put you in noob protection.
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What is your in game name?
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I do realize we do not want players to spam solar stats, but why not let them built more than we can now? i'm already way way out of power in uni 9 and solar plant is starting to cost alot as well. Why not let us build a billion or a trillion solar stats? what does it matter? they've got no shield, not attack, nothing (as opposed to spy probes )
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Quote from ccxx: “Maybe worth investigating.. it is e.g. possible use scaling conversion to downgrade fleet, defs, research and mines of the faster uni players. ” No, th calculations alone would boggle my mind xD It's not a linear scale but a quadratic one, and it is only speculation when it comes to trying to equal 2 uni's out. it is really really really really hard to come up with a good model for merging 2 completely different uni's. But hey, uni's have to go, i've seen uni 2 go (only uni I h…
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Maybe a limit is not the best thing to deal with this, maybe we should lower the maximum number of missles in a silo just a little bit so it takes you a bit more time. I currently have 100.000.000.000.000.000.000 rocket launchers on all planets, it takes 200.000.000.000.000.000 IPM's to destroy them, this is about 8 attacks if your silo is level 50 (I believe, i don't know how much IPM's can fit in a level 50 silo but i thought is was: 25.000.000.000.000.000) Now, i would like to think that amou…
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PLEAS VOTE !!
PostI do hope more people will chose 15 or 20 planets instead of unlimited, Uni 8 took me way too much time which added to why i've quit in allmost all uni's. which is ironic since I was super psyched about unlimited planets in uni 8